Learning how to draw fashion figures are a must if you want to create a garment piece, and absolutely necessary when you plan on getting into your own designs.
I am pretty new at technical fashion figure illustration, but I will tell you the steps I've used to try my best and perfect the anatomy of the body as well as illustrating the clothing. Your final design should be what you want your project to look like in the end. So learning how to illustrate it correctly will help you place the image in your head into real life. I recommend having a real model reference for specific poses you want.
The easiest strategy is the classic 10-head fashion figure. What this means is measuring your desired head length and making your fashion figure 10-head lengths. Mark the top of where you want the head with a 0, and the bottom of where the foot will end with a 9. Continue to fill in the numbers 0-9 with the measurements of the head in between.
3 should be the smallest part of the waist and also where the elbows go. 4 the widest part of the hips. Place the knees at 6 and the ankles at 8.
The 10-head fashion figure is super easy to learn and it looks anatomically correct when creating a female fashion figure.
Before creating realistic limbs I begin by drawing separate rectangles for the large areas; chest, hips, feet, hands, upper arms+legs, lower arms+legs, head, neck, and hands. Once the basic placement is sketched out going over to create a realistic figure is much easier.
The next step is to draw in the apparel over the body. ou don't have to worry about any specific details just yet. I also like to sketch in the hair in this step. Remember to not make any clothing lines too straight or "perfect" because in reality when a model wears the clothes the fabric will have some shape to it. Try and follow the basic flow of the body to keep the anatomy of the figure correct. I am making some loose mom/bootcut pants so I made them go out a little more. I am thinking of making a knit top so I added some curves and volume to the top.
Once you think you've perfected your draft take a black pen and outline everything
you want to keep. By this, I mean the outline of body parts not covered by garments, the hair, and the outline of the clothing. Avoid going over any sketching you did on the inside.
Then go in with an eraser and erase all the pencil markings. This will give you a nice outlined canvas for the coloring and detailed design portion.
YAY okay, finally we are done with all the technical time to get into the creativity portion of all this. Definitely my favorite part for sure! By now, if you followed the last part, you should have an idea of what fabric you are using. Having an idea of the fabric you are using or even the colors you are going for will be extremely useful when coloring.
I used watercolor to paint in the basic pant color before adding any detail. At this point also feel free to add in skin color and hair color. The reason why its best to create a base layer before any detail is so you as a designer have the sense that you are simplifying adding on to your design instead of starting from scratch.
Watercolors work well for the base because it is not a heavy paint or marker, and is very easy to build on.
Almost Done! The best and final part is adding all the details, and specific designs you want on your garments. Go in with any mixed media you want. I used a darker blue marker and began to draw in the floral pattern to mimic the fabric I chose. I added more depth to the sweater by creating lines with a black pen. Depending on your style you can also focus in on the model herself, I added her facial features, shoes, and even some light makeup.
That is now your final design! With your design completed you can now move on to buying fabric, pattern making, and constructing your garments!
If you are still not completely satisfied with your design do not worry. It is not set in stone at all, so feel free to play around with it until you are love it!
I hope this "tutorial" helped you guys! Can't wait to continue our collection!
xoxo,
Carmen (your 16-year-old technical illustration teacher)
Originally published on July 29th, 2020
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